テイルズ オブ レジェンディア
Its strange cocktail of likable, well-developed characters, tedious gameplay, a unique setting and a number of baffling design decisions make Tales of Legendia probably one of the most divisive and controversial entries in the series, and while the characters mostly worked for me and made the oft-frustrating journey one ultimately worth soldiering through, I’m also pretty damn sure that I’m never, ever, replaying this game. Because holy shit does it have a boner for recycling all its content and throwing it back into your face.
Trailer (Director’s Cut)
In 2006, Tales of Destiny (the second entry in the series, released a couple years after Phantasia) received a gorgeous-looking remake exclusively for the PS2, and then two years after that, it was further improved upon with a Director’s Cut version: aside from some balancing changes and extra content, this edition also added a new game mode called Leon’s Side, allowing you to re-experience the storyline from the perspective of everyone’s favorite dual-wielding bishounen. But putting that aside, the game itself is probably most notable for having the best 2D battle system in the entire franchise, which, I would say, is no exaggeration at all: when it comes to 2D Tales combat mechanics, it doesn’t quite get any better than ToDR.